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Bookworm Adventures 2 stands on its predecessor's legs and accessorizes like any good sequel should, adding a big bow here, a few frills there, and some sparkling jewelry to finish the look. That oh-so-important risk-rewards loop video game theorists love to talk about is put into high gear, and the real result is you want to play for hours on end.īuilding casual puzzle games laced with RPG elements is the new "in" thing to do, and the original Bookworm Adventures was one of the titles that helped popularize the hybrid genre. Now, when I spell GLUTEN, I don't get meaningless points, I get real results in the form of damage dealt to my enemy, bonus gems appearing below, and more. Instead of just tossing you a few points for words you spell, your actions are organically applied to the game world. Bookworm Adventures 2 is a prime of example of this. Now, however, game creators are making these rewards more tangible. Nabbing that high score in Asteroids and entering your initials on the leader board (there must have been a ton of Alan Sloan Smiths out there) made you Mr./Ms. Select your companion in-between chapters, just like the trophies.Īnalysis: In the early days of gaming, amassing points was both the driving force and main reward for your time and effort. Bookworm Adventures 2 also introduces companions who tag along and assist Lex by creating healing potions, removing status effects, and performing other handy tasks. You can only equip a few of these for each chapter, so finding the right combination for your playing style is a crucial strategy for the game. Trophies grant you abilities when carried into battle, such as increasing damage dealt by your attacks, lessening the length of status ailments, etc. The smoke creatures you encounter in a later chapter, for example, are vulnerable to color words (blue, black, green, etc.), while a certain underwater foe really hates fire-related words.Īfter felling each chapter's boss you'll earn a brand new trophy. Also, some enemies are vulnerable to certain categories of words. In true RPG fashion, you'll encounter status ailments that affect you, your letter grid, and your foes, special letter gems that grant bonuses when used in a word, and potions to help Lex when he really needs a hand. After defeating a handful of underlings you'll take on the chapter's final boss before trekking to another mixed-up fairy tale world. The longer the word and the more difficult the letters are to use, the more damage you deal.
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Dealing damage is a matter of spelling words using the grid of letters below. You'll start to get suspicious when you defeat a gingerbread house, and when a tea party attacks you, things get downright odd.
BOOKWORM ADVENTURES SERIES
Each chapter is a series of one-on-one battles with fairy tale characters gone awry (and other creatures later in the game). The structure of Bookworm Adventures 2 is so utterly casual, you can't help but get the hang of it immediately. It's everything the original Bookworm Adventures was with a little extra oomph. Spell words to damage each enemy as you work your way through 30 chapters, gaining levels and earning unique trophies along the way. It's word game meets RPG in the excellent release from PopCap, Bookworm Adventures Volume 2! Mother Goose leaps from the pages of her book when the Big Bad Wolf comes a-knockin', and our bespectacled hero Lex is the only one who can help.